"God damn, how did this ever work at all?!" (.) so more than two hours but once again we have reached the inevitable conclusion How did this code ever work in the first place!? Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent It was all working perfectly until I actually tried it on an actual mission. Everything points to "this should work fine", and yet it's clearly not working. (the very next day) this ****ing code did it to me again "That doesn't really make sense to me, but I'll assume it was being done for a reason." **** ME THE REASON IS PEOPLE ARE STUPID ESPECIALLY ME God damn, I do not understand how this is breaking. Because the "reason" often turns out to be "nobody noticed it was wrong". "I am one of the best FREDders on Earth" -General Battuta literary criticism is vladimir putin "There's probably a reason the code is the way it is" is a very dangerous line of thought. When you gaze long into BMPMAN, BMPMAN also gazes into you. schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place. Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn. And with my mod the game is hard enough to really strain the tools you're given C2 is a deeply cynical and metafictional exploration of an 'alien invasion' in which humans are basically rats and all the real action is going on between supersystems. C1 is a popcorn summer blockbuster thriller with spectacular environments. C2's writing and story are also, in my opinion, leagues and leagues beyond C1's. The game looks awesome and the core actions of using your guns, hitting enemies, and traversing terrain feel about thirty times better than Crysis 1, where you're more of a floating camera than a massive embodied soldier. You perform a core combat loop over and over and over and the feel of that loop is just excellent. C2 is one of my favorite 'flow shooters' ever. Can I kill all these koreans using only stray chickens. I think of C1/Warhead as basically '****-around shooters', mini sandboxes, where you're given a toolset and you just run around doing cool ****. The gameplay's certainly more restricted than Crysis 1/Warhead. Ceph troopers' anti-cloak ping has a much larger AoE Ceph troopers gain a ghetto speed mode that they use to zip between cover terrifyingly quickly The railgun got a lot more ammo and can be refilled from ammo boxes because you only get to use it, like, twice and it's super fun CELL troopers got an armor upgrade: standard troopers were upgraded to armored trooper standard, and armored troopers got their bonuses increased by the same amount. As long as they have a clear shot, they'll fire until they have to reload. Increased the alertness and reaction time of the AI The AI no longer fires in short bursts. Nerfed the 'deflection' armor perk from 25% damage reduction to 15%. Vastly reduced the power cost of air slam, power kick, and power melee so you can actually use them. Slightly increased the power drain of moving fast while cloaked. Health regeneration now kicks in after 25 seconds, not 5 seconds. Quote Removed the 'mercy rule': the AI will not stop shooting you for a few seconds when your health falls too low. The FreeSpace Universe Reference Project.
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